Been working on my film, so haven’t had the time to sit down and test out some ideas Ive got. Finally today I really got a chance and energy to sit down and have a play at an eye setup that I have been thinking of.
This is only a proof of concept for myself, but I see quite a bit of potential in it. The setup was inspired by a few various sources, but the one that tickered the idea was this tutorial about smart blink rigging. The concept is that where ever the eyelids are, one slider will always make them close. This I thought was really useful and time saving for the animator. Instead of having to manually match up the toplid to the bottomlid. Also the demo John D. shows on the site has some really nice and flashy eyelids. I found myself when animating for my film, that matching up the eyelids to the eyeballs movement conveys so much more belivability than having static eyelids.
ATM the eyeRig needs more flexibility, like having the option of controlling it by the look at target or more FK like. There are a lot of wiring, which quickly can get confusing so future plans will be to set it up via a script, then you simply place the rig in the right spot and adjust the bones